![]() ![]() They cannot be made in magic/ rare/ crafted/ unique/ set items. Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.Runewords can only be made in regular items ( ethereal or non-ethereal), and the socket count must be exact.Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x.Normal weapon damage increased by ~4% on average.Non-Class Spear, Polearm, One-Handed Sword One-Handed Non-Throwing Axe, Club, Tipped Mace, ScepterĬlaw, Dagger, Throwing Axe/Knife, Non-Class Javelin, Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex.Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers).Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str.Paladin shields have reduced ranges for "All Resistances" automod. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |